Roadmap

What we are currently developing
ENDED
Private Alpha
Tasks in development for private alpha, this will also include task being updated from our prototype phase.
Public Released
Player Camera System
Allowing the player to toggle between first person and third person view depending on their play style

Rebuilt Player ADS
ADS for third person and first person.
Toggle ADS in third person by clicking aim and release, hold for over the shoulder.

COMPLETE
Focus System
Hold "Left Alt" to enter a focus mode, allowing the player to rotate the camera 360 deg around the character, displaying items on the ground with an icon.

COMPLETE
Camera effects
Simulating vision / eye focus / bluring at distance

Lean / Peak System
Allowing player to peak round corners and aim round corners, in first and third person perspective.

COMPLETE
Rebuilt Zoom Aim System
improve the third person aiming and zoom system
Public Released
Improved Wanderer NPCs - Part 1
Rebuild infected AI for more custom control and multiple behaviours

Horde behaviour
Wanderers will be aware of each other and may sometimes pack together while roaming Eden-Nadir

COMPLETE
Lemming behaviour
Infected AI will follow players off cliffs or building tops causing them to ragdoll from heights and then get up when they hit the bottom. Infected will also walk off cliffs and building tops to reach players if 'aggroed' by them

COMPLETE
Fire / Berserker behaviour
Infected AI now react differently to fire. Fire will cause the AI to go into berserker behaviour, chasing the nearest player at speed before they eventually collape to the floor

COMPLETE
Death animations
using death animations in replace of ragdoll, physics is too unreliable.

COMPLETE
Audio rework
Wanderers will cry and scream depending on behavour.

Updated wanderer look
Infected look more human and less infected and we want to come away from a infected asthetic.
Public Released
Improved Wildlife NPCs - Part 1
Rebuild Wildlife AI for more custom control and multiple behaviours

COMPLETE
Sleep
Wildlife AI will rest during specific times of the day depending on their species (Currently limited to Bear only)

COMPLETE
Roam Territory
Wildlife AI will patrol their territory, foraging and hunting

COMPLETE
Hunting other animals
Wildlife AI, specifically bears and other carnivores will hunt deer and small animals
Public Released
Game Hint Display
When players first encounter interactable items, buildings, cars, containers, etc. game hints will display to instruct players how to complete tasks using the object

COMPLETE
Auto Hints
When a play gets close to an item that can be interacted with, the system will automatically display hints about said item.

COMPLETE
Harvesting Hints
Displaying hints on how to harvest nearby foliage.
Public Released
Player Building System (PBS) - Part 1
Improve building system to allow players more flexibility. This will be version 2.0 of the PBS

COMPLETE
Player Building UI
A building menu which allows players to select building items from categories and to pre-craft items to be placed from the inventory

COMPLETE
Add defensive items
Patrollable defensive wall with advantage points and balconies

COMPLETE
PBS Part removal
Using the player building menu, owner-players can remove building parts, receiving materials for this deconstructed part

COMPLETE
More foundation control
Foundations can now be raised and lowered before being placed
Public Released
Pistol Firearms - Part 1
Firearm implementation and ammo types

COMPLETE
AP85
Recoil: 1/5
Magazine size: 17+1
Calibre: 9mm Para
Fire Modes: Semi-auto
Fire rate: n/a

Effective range: 25m-
Weight: 1.12 kg (All Weights are of Empty Mag)
Shiny trigger compared to gun. Skeleton hammer. No rear sight. Red dot at end of barrel. Competition ready pistol. CZ75 has many variants, very customizable.

COMPLETE
Hunter85
Recoil: 2/5
Magazine size: 7+1
Calibre: .45ACP
Fire mode: Semi-Auto
Fire rate: 20-30 rpm
Effective range: 50m
Weight: 1.105kg
Standard issue for the US military from 1911 to the mid-1980s when it was replaced by the Beretta 92S-1.

COMPLETE
Eder22
Recoil: 2/5
Magazine size: 15+1
Calibre: .40, 10mm
Fire Mode: Semi-Auto
Fire rate: n/a
Effective range: 50m
Weight: 650g
Standard law enforcement side arm. .40 was designed from the ground up as a law enforcement weapon. Reversable safety. Can be retrofitted to chamber 9mm. Lightweight. Polymer build. Reduced recoil compared to other Glocks.

COMPLETE
M9
Recoil: 1/5
Magazine Size: 15+1
Calibre: 9mm Para
Fire mode: Semi-Auto
Fire rate: n/a
Effective range: 50m
Weight: 970g
The standard issue side arm of the United States Military, as well as many police forces all over the world. The M9A1 can be chambered to fire different calibres including .40, at a reduced ammo capacity in standard magazines.

COMPLETE
P350
Recoil: 1/5
Magazine Size: 15+1
Calibre: 9mm Para
Fire mode: Semi-Auto
Fire rate: n/a
Effective range: n/a
Weight: 964g
Used by the Navy Seals, enough said. Can be chambered for several calibres, including .40, 9mm, 357 SIG

COMPLETE
P250 PT8 Alaris
Recoil: 1/5
Magazine Size: 15+1
Calibre: 9mm Para
Fire mode: Semi-Auto
Fire rate: n/a
Effective range: 50m
Weight: 785g
Beretta have an extensive knowledge of crafting side arms for law enforcement and the PX4 proves this. Can be chambered for .40, .45, 9mm

COMPLETE
Gruber
Recoil: 0/5
Magazine Size: 20. Varied Mag cap.
Calibre: .22
Fire mode: Semi-Auto
Fire rate: n/a
Effective range: 40m
Weight: 880g
The ‘upgraded’ Mk4 was recalled due to issues with the trigger and safety, best to stick with the MK3. Small calibre pistol.
Public Released
AR Firearms
Firearm implementation and ammo types

COMPLETE
AKM
Recoil: 4/5
Magazine Size: 30+1
Calibre: 7.62
Fire Modes: Semi-Auto, Full-Auto
Rate of fire: Full-Auto 100 rds/min
Effective range: 350 meters
Weight: 3.1 kg
A modern version of the AK-47. Improved recoil. Large calibre round. Heavier weapon than rifles that use 5.56. Gas Operated, rotating bolt. Bolt does not stay back when empty.

COMPLETE
MK18
Recoil: 3/5
Magazine size: 30+1
Calibre: 5.56
Fire mode: Semi-Auto, Full-Auto
Fire Rate: 700-950 rpm
Effective range: 500m
Weight: 2.72 kg
Military Spec. MK18 smaller barrel length 10.3”. Grenade launcher attachment. Built for close quarters combat. Acog scope as standard. Gas operated, rotating bolt.

COMPLETE
M16
Recoil: 3/5 single, 4/5 burst
Magazine Size: 30+1
Calibre: 5.56mm
Fire mode: Semi-Auto, Three round bursts
Fire rate: 700-950 rpm
Effective range: 550m
Weight: 2.89kg
Adopted during the Vietnam war by the US military to replace the M14 rifle. Since then it has gone through many variations and due to it being a highly adaptable fire arm, it is still in use today.

COMPLETE
M4A1
Recoil: 3/5 single, 4/5 burst
Magazine Size: 30+1
Calibre: 5.56mm
Fire mode: Semi-Auto, Three round bursts
Fire rate: 700-950 rpm
Effective range: 550m
Weight: 2.89kg
Adopted during the Vietnam war by the US military to replace the M14 rifle. Since then it has gone through many variations and due to it being a highly adaptable fire arm, it is still in use today.
Public Released
Improved Crafting System
A crafting system that involves the player more without being so in depth that it becomes excessively complicated

Auto Craft
Player can choose to automatically craft an item once they have the required resources available in inventory.

COMPLETE
Endless crafting queue
No more queue limits, items will continue adding to the bottom of the queue system.

COMPLETE
Quick Craft
Once a player has crafted an item, a quick craft will be available from the crafting menu as well as from resource display in the inventory.

Recycle for resources
Will automatically recycle items in the players inventory for resources to craft said item.

COMPLETE
Crafting categories
Displaying categories for items available only

COMPLETE
Crafting search
Search for craftables from name or resources.
Public Released
Swimming - Part 1
Players will be able to swim in lakes oceans and rivers, also being able to dive to the depths to search for items and loot.

Public Released
Advanced Protagonist Character model - Part 1
From our new concept of a younger Amy model, with a bunch of amazing new features. This will lead the path for all other protagonist character models being added to the game.

COMPLETE
Facial Morphs
Allowing for full face animations and expressions.

COMPLETE
Softbody physics
Simulate physics on softbody elements, for example movement in pectorals when character moves
In Development
Public Alpha Launch Trailer
Release promotional trailer for Public Alpha
AVAILABLE NOW
Public Alpha
Also known as our "Website Exclusive Early Access", tasks being developed for and during our public alpha.
In Development
Skin packs & DLC
Adding the ability to use skin packs and downloadable content with Jaws of Extinction alpha build

Day one T-Shirt
Alpha exclusive t-shirt (in-game)

Tactical Resistance Outfit
Alpha exclusive “Resistance Tactical” Outfit
This outfit can be worn as indervidual items:
- Chest Tactical Weapon Straps
- Leg Tactical Weapon Straps
- Utilitiy Belt
- Green Tank Top
- Black Quarter length Trousers
- Military Grade Boots

Valkyries Outfit & Vehicle Skin

World's End: Part One

World's End: Part Two

World's End: Part Three
In Development
Release of additional protagonists
Game ready protagonists added to the game.

COMPLETE
Updated Amy
Further updates to be made to amy but, the updated model has been added.

Updated Sofia

Updated Trystan

Updated Adrian
Planned Feature
Improved Infected NPCs - Part 2
Rebuild infected AI for more custom control and multiple behaviours

Season Speed Affect
Infected AI are now affected by seasons, moving slowly in the winter and faster and more aggressively in warmer months

Reach for player on obstruction
Infected to not walk on the spot when trying to reach the player when obstructed. Infected AI will play specific animations when 'aggroed' by the player but are unable to reach them
In Development
Improved Enemy NPCs
Rebuild Enemy AI for more custom control and multiple behaviours

Firearm Cover System
Human Enemy AI will seek cover before attacking players with firearms and seek new cover if their current cover is compromised

Vocal Reactions
Human Enemy AI will shout out and communicate with one another vocally

Patrol & workspace system
Human Enemy AI will patrol areas and visit work stations to complete tasks

New Weapon system
Human Enemy AI will use the new player weapon system
Planned Feature
Improved Wildlife NPCs - Part 2
Rebuild Wildlife AI for more custom control and multiple behaviours

Search for food
Wildlife AI, specifically foxes and scavenging animal breeds will search garbage bags and bins for food

Improve Day/Night cycle behaviour
Wildlife AI, will be affected by day/night cycles sleeping, hunting, etc
In Development
Player Building System (PBS) - Part 2
Improve building system to allow players more flexibility. This will be version 2.0 of the PBS

Wandering horde attacks
Building your own base will encourage wandering hordes to attack at random intervals

Damage system
Building parts will take damage

Physics & Build Limitations
Placing building parts will need structural integrity.

Height Restrictions
Based on structural integrity.
Planned Feature
Pistol Firearms - Part 2
Firearm implementation and ammo types

Revolver
Recoil: 4/5
Clip Size: 6
Calibre: 44 Magnum
Fire mode: Single Shot
Fire rate: n/a
Effective range: n/a
Weight: 1.5kg
The hammer needs to be cocked after each shot.
Prepairing Release
Sub-Machine Firearms
Firearm implementation and ammo types

CX8
Recoil: 1/5
Magazine size: 15+1 (92 mag) 30+1 extended
Calibre: 9mm Para
Fire mode: Semi-Auto
Fire rate: 30-90 rpm
Effective range: 100m
Weight: 2.575kg
Uses the same magazine as the Beretta m92f. Blow back operated. Can be chambered for .45ACP. pistol carbine.

MP5
Recoil: 1/5 single, 3/5 auto
Magazine Size: 30+1
Calibre: 9mm Para
Fire mode: Semi-Auto, two Round Burst, Full-Auto
Fire rate: 800 rpm
Effective range: 200m
Weight: 3.1kg
The most widely used submachine gun in the world, used by bodyguards, police, SWAT and many other organisations. There are hundreds of variations of this firearm, each with varying features. Can also be chambered for 10mm and .40.

P90
Recoil: 1/5 single, 4/5
Magazine Size: 50+1
Calibre: FN 5.7x28mm
Fire mode: Semi-Auto, Full-Auto
Fire rate: 900rpm
Effective range: 200m
Weight: 2.85
Carbine, bullpup firearm. Commissioned by NATO to replace 9mm side arms. Highly customisable. Used by secret service and various NATO teams. Used by defence teams. Civilian version has no full auto and does not have a short barrel.

UMP
Recoil: 2/5
Magazine Size: 30+1
Calibre: 9mm Para
Fire mode: Semi-Auto, Three Round burst, Full-Auto
Fire rate: 600-650 rpm
Effective range: 100m
Weight: 2.3kg
Blowback sub machine gun. The successor to the MP5. Like many pistols the UMP can be chambered for varying calibres.
Planned Feature
Shotgun Firearms
Firearm implementation and ammo types

590A1
Recoil: 5/5
Magazine Size: 8+1Internal Tube
Calibre: 12-gauge, 20-gauge, .410 bore. Buckshot and Slugs calibre.
Fire Modes: Single shot, pump action
Effective range: 40m
Weight: 3.4 kg
A1 Military Version. Safety is where iron sight would normally be. Has a bayonet attachment. No sights as stock. Buckshot is pellet like ammo. Slugs are a solid meal piece. If emptied, needs pumped on reload.

DT22
Recoil: 4/5
Magazine size: 2. Vertical chambers.
Calibre: 12-gauge
Fire mode: double barrel, single shot.
Fire rate: n/a
Effective range: 50m approx.
Weight: 3.70kg
Double barrel shotgun. Clay pigeon shooting. Styled shooting weapon. Used in competitions. Sporting tool.

FAB
Recoil: 5/5
Magazine size: 5+1
Calibre: 12-gauge
Fire mode: Semi-Auto
Fire rate: n/a
Effective range: n/a
Weight: n/a
Short barrel shotgun. Semi auto. Large heat shield on barrel.

M4
Recoil: 5/5
Magazine size: 5+1 civ 7+1 military
Calibre: 12-gauge
Fire mode: Semi-Auto
Fire Rate: n/a
Effective range: 50m
Weight: 3.82kg
Like many fire arms the civilian and military models have different capacity magazines.
Prepairing Release
Resource Harvesting - Part 1
Players can harvest from trees, rocks, damaged scrap piles

COMPLETE
Tree harvesting

COMPLETE
Rock & mineral harvesting

COMPLETE
Trash Harvesting

Sticks and leaves harvesting

Berry/flowers harvesting
Picking berries and flowers from bushes

Fungi harvesting
Pick different species of mushroom from marsh and forest lands.

Apple harvesting
Picking apples from apple trees

Corn harvesting
Picking ears of corn from corn stalks
In Development
Resource Harvesting - Part 2
Players can harvest from damaged vehicles and animals

Damaged vehicle harvesting

Animal (meat and skin) harvesting
Prepairing Release
Season and weather system
In-game yearly cycle allowing for seasons that affect the world, weather types and AI systems

Spring
Temperature and aesthetic variations

Summer
Allowing for increased temperature, also affecting the local NPCs, wildlife and Infected hybrids

Autumn
Temperature and aesthetic variations

Winter
Allowing for snow fall and decreased temperature, also affecting the local NPCs, wildlife and Infected hybrids
Planned Feature
Advanced Firearms (Attachments)
Placing attachments on weapons to improve performance and accuracy

Acog Sight

Holographic Sight

Silenced Attachment
In Development
Safe Zone Trading
A safe place to trade with NPCs and players via trade units within safe zones for "Bucks" or resources

Traders

Property rental
Planned Feature
Advanced Crafting
Using a number of workstations for crafting armour, weapons, upgrades, tools etc.
Planned Feature
Advanced Combat
Melee combination moves and enemy finishing moves
Planned Feature
Player Structure Armour/Camouflage (PBS)
Player Building System (PBS) can have armoured layers, camouflage layers and camouflage nets placed ontop of walls, foundations and so on to protect and disguise, player structures.
Prepairing Release
Facial Animations
Using our new facial rig and morph target animated system to animate expressions and speech
In Development
Player Climbing
Players will be able to vault and climb platforms, fences and so on

Vaulting

Ladders
Ladders have been added for testing, but will require replacement animations.

Walls/fences

Cliffs/rock climbing
Planned Feature
Push Object System
Players will be able to tactically move items around, like trash bins, book shelves, sofas in buildings and so on
In Development
Multiple Vehicles & Damage
A wider variety of vehicles, including vehicle damage system.

SUV

Quadbike

Emergency vehicles
Fire truck, ambulance, police van, police SUV

Estate car

Bike
Planned Feature
Vehicle Repairs
Refurbishment of damaged vehicles
Planned Feature
Vehicle Armour
Reinforcement of vehicles
Planned Feature
Vehicle Upgrades
Improvement of vehicles
Planned Feature
Multiple Boats
A wider variety of boat types
Planned Feature
Character Horse Ownership
Travel on horseback

Horse Taming

Horse purchasing

Horse riding

Horseback combat
Planned Feature
Drone Vehicles
Remote controlled drones for exploration
Planned Feature
Multiple Aircraft
A variety of usable aircraft

Helicopter(s)

Parachute

Glider(s)

Wingsuit
Planned Feature
Premises purchasing
Players will be able to purchase properties within safe zones using in-game currency known as "Bucks". This will give the player a location to work from, upgrade, spawn at and store items, making the player's gear untouchable to other players in multiplayer games
In Development
Discoverable Lore
Scenes made up to deliver the player lore about the history of the island, it's inhabitants and small stories and paths characters from the game have taken, revealing locations and hidden items

Letters

Investigative Scenes

Audio Tapes

Lore Magazines
In Development
Interactive NPC's
Human NPCs with whom you can initiate dialogue

Quest giver(s)

Information giver(s)

Bystander
In Development
Side Quests
Quests that are not fundamental to the progression of the storyline
In Development
Online Co-Operative
Host a game with 3 other players
In Development
Online Multiplayer
Play on a server with 30-50 other players - official servers partnered with GTX Gaming
In Development
Storyline and Story Quests
The main storyline of the game and the quests that you have to complete in order to progress the story
In Development
World Events
Spontaneous events that affect all players on the island. These occur when certain criteria are met and all players can choose to take part
In Development
Special Infected NPCs
Description being updated by development team!
Planned Feature
Swimming - Part 2
Diving into water from heights will less likely damage the player when hitting the water surface and also makes to player a smaller target when entering the water at speed.
In Development
Protagonist Motion Capture Animations
Using our in-house MoCap system and the help of our animation model Izzy. We will bring female and male characters to life with realistic animations.
Prepairing Release
Advanced Protagonist Character model - Part 2
From our new concept of a younger Amy model, with a bunch of amazing new features. This will lead the path for all other protagonist character models being added to the game.

Character Aging
Pushing a character too much without regular food , water and healthcare will cause the character to age and not perform as well, with reduced cardio abilities and energy.

Blood system
Visually displaying blood from combat on the character over time, allow the player to wash the character to avoid infection and illness.

Camouflage system
Visually displaying mud camouflage on the characters body and face to reduce detection from players and the dead.

Sweat System
Visually displaying sweat on the characters body and face, allow the player to wash the character to avoid detection from players and the dead.
In Development
Character Creation and customisation.
[This will be a multiplayer feature only]
On the character selection screen, players will be able to create a custom look to their character.

Gender

Hair

Facial features

Body shape

Height / Size
In Development
Additional Area Foliage
Making foliage native to areas of the world map and placing marine foliage in the ocean and riverbeds

Marine

Mountain

COMPLETE
Marshlands

COMPLETE
Redwood Forrests

COMPLETE
River Trees
Planned Feature
Steam Launch Trailer
Release promotional trailer for Steam Release
Planned Feature
Melee Crafting & Combat
Using a large range of melee weapons to fight off enemy

Baseball bat
Including multi tier upgrading

Axe
Including multi tier upgrading

Pipes
Will be able to grab pipes from walls and scenery to use as weaponary - Including multi tier upgrading.

Paddle
Including multi tier upgrading

Machete
Including multi tier upgrading

Katana
Including multi tier upgrading

Mace
Including multi tier upgrading
In Development
Player craftable storage
Being able to craft interactive storage units to store items

Shelving
A three tiered sheving unit to display items

Wall cupboards

Floor cupboards
Planned Feature
Advance Interactive doors & Alarms
interact with doors in multiple ways and have multiple effects.
This will include placable doors as well as doors around the playable world.

Locked doors
Doors requiring, keycards and keys to open.

Picakable doors
Doors the will be able to be picked by advanced players.

Forced entry doors
being able to shoot locks off or kicking the door open.

Alarmed doors
Opening alarmed doors will set off an alarm notifying all enemy and players.
Planned Feature
Multiple additonal clothing items
Game ready clothing ready to add to the game.
2019 / 2020
Full Release
Tasks that will be complete before we release the full version of the game to the steam store.
Planned Feature
Advanced Player Skills
Additional skills to allow more in depth and specific character development
Planned Feature
Advanced Building System
Intergrating both the Player Building System (PBS) and Prefab Claiming System. Allowing players to build custom upgrades to prefabricated buildings.
Manufacture sections of a building or piece of furniture to enable quick assembly on site. - "prefabricated homes"
Planned Feature
Companion NPCs
None playable characters, that will be able to assist players on quests as well as receive commands from the player.

Human companions

K9 companions
Planned Feature
Play as the Dead
Players K.I.A will be able to seek revenge as the dead & special infected to receive bonus items & XP, until they choose to respawn or are killed.
Planned Feature
Re-Release Prototype as FREE Demo
Rebuilding mechanics from the alpha to the prototype in order to release as a free public download on steam as a demo.
Planned Feature
Story & UI Localisation
Adding multiple languages for character dialogue and UI elements, professional & community.

German
Professional Translation

Swedish
Professional Translation

French
Professional Translation

Dutch
Professional Translation

Hungarian
Community Translation
Translation from - WolfByte*
*Subject to change, no guarantee of translation

Brazilian Portuguese
Community Translation
Translation from - KHRO 100 HCHA*
*Subject to change, no guarantee of translation
Planned Feature
Weapon System Version 3.0
Making firearms more reactive and realistic, including audio and animations, attachments and crafting.